Ok, so without giving too much away what I want to do it for some activity (could be a sound, particle effect, message, movement, whatever) to be triggered by the activation of another script.
So for instance, I want to set off a particle effect when someone opens a door.
I have my door script. ok. I have my particle script. cool..........what do I do to make the particle effect "hear" the activation of the door?
Thanks!
EDIT - additionally, it would be great if someone could help me figure out how to insert a distance limitation to the door. So it can only be activated when close by. I have this bit of code:
Code: Select all
if ( llVecDist( llDetectedPos(i), llGetPos() ) < 10 ) {






