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Update hell!!

Posted: Mon Jul 28, 2014 10:52 pm
by Constance Peregrine
so, on a another thread I bemoaned the continuing headaches us "normal" peeps have to put up with due "the little things" the programmer types do...I decided to further this by pointing how deep some will go, how picky some are, how much they "REALLY" do to control us...

concerned? as well you should be!! read this, moan, and weep at how the Evil Overlord goes so far as to correct mere mortal spelling errors!!! egads, will it ever stop????!!! will we ever be free of their ever increasing headlocks and noogies???!! you decide!! this is serious!!! I mean it, it's serious!!

https://github.com/opensim/opensim/comm ... 87f7535fe4
eviloverlordsaysso.jpg

Re: Update hell!!

Posted: Mon Aug 11, 2014 9:40 pm
by Savino van Meirhaeghe
there see you alle day errors in opensim as justin change some codes of oren and put a string

after then is it a war with this 2 people in git

example
if (I am_shutdownCommandsInFile != String.Is.Empty) <<<<<<<<<< oh real wear better pants is better
{
RunCommandScript(m_shutdownCommandsFile);
}

a other
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
protected override void StartupSpecific()
{
m_log.Info("====================================================================");
m_log.Info("========================= STARTING Minethere Correct===================");
m_log.Info("====================================================================");

{Lost connection }
Change MaxPoolThreads default in code as well from 15 to 100000

yeah is a hard job
sissor my fingers for next opensim version
hugs
Realchathostings