Path following system?
- Kimm Starr
- Posts: 293
- Joined: Wed Jan 30, 2019 7:59 pm
- Has thanked: 411 times
- Been thanked: 489 times
Path following system?
Hi all, I will preface this with, "I'm not a scripter at all." I have been playing around with Nebadon's original train script for days now. Along with a couple of other ones as well. I'm about to pull my hair out. I just want some moving car props for my New York City sim. Cars that follow a simple path. My question: Is there a Follow path system anywhere in open sim that I can buy? I had a system that I had bought in SL and they are great. I made all sorts of cool rides, parades, etc with it. Are there any kits like that here? Or does someone have a follow path script for idiots? I have looked all over the net, I have read every forum post I could find, every script I have found so far is just broken enough to drive me insane, LOL. I have made several trial runs, the car flips over or veers to the right when it pauses, a couple rode on it's side and some just disappeared altogether. if someone could please point me in the right direction, that would be awesome. Thank You
I'm obsessed with Animesh and soon you will be too!
-
Zed deTremont
- Posts: 91
- Joined: Wed Oct 22, 2014 5:37 am
- Has thanked: 111 times
- Been thanked: 153 times
Re: Path following system?
Hello Kimm,
I know that Omei Qunhua has such a system in sl. Last week I've been talking to her and she was interested to adapt her scripts for kitely. She's a rl programmer so I hope she effectively does it. Of course if she effectively does it... euhm I can not tell but since I see your demand I'll send her a notice. Sorry as it regards scripting, the only thing I can do with it is about the same as you. Pulling what's left of my hair out
I know that Omei Qunhua has such a system in sl. Last week I've been talking to her and she was interested to adapt her scripts for kitely. She's a rl programmer so I hope she effectively does it. Of course if she effectively does it... euhm I can not tell but since I see your demand I'll send her a notice. Sorry as it regards scripting, the only thing I can do with it is about the same as you. Pulling what's left of my hair out
- Kimm Starr
- Posts: 293
- Joined: Wed Jan 30, 2019 7:59 pm
- Has thanked: 411 times
- Been thanked: 489 times
Re: Path following system?
That would be amazing. I know I should be better at scripting than I am. Spent a while building in SL, but was spoiled with the market place. More scripts and gadgets in the Kitely market would be Fabulous. Thanks for the reply.
I'm obsessed with Animesh and soon you will be too!
-
Graham Mills
- Posts: 1314
- Joined: Sun Dec 23, 2012 2:26 pm
- Has thanked: 1134 times
- Been thanked: 1143 times
- Kimm Starr
- Posts: 293
- Joined: Wed Jan 30, 2019 7:59 pm
- Has thanked: 411 times
- Been thanked: 489 times
Re: Path following system?
Thanks for posting this. I missed this one. I'll give it a whirl. If I happen to figure anything out, I'll for sure post my findings here. Thanks!
I'm obsessed with Animesh and soon you will be too!
