NPCs or Animesh?

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Lunk Portal
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NPCs or Animesh?

Post by Lunk Portal »

I've read a lot of different articles on both the NPC and Animesh, but none of them really covered what I was looking for.

As I developed TatooineRP I was mindful during the entire build to re-use textures, pick and choose which scripts to use and how many as well as create my own mesh for larger objects to keep the prims down, and I even made objects phantom when possible to keep the physics engine load lite.

Out of my allowed prims on a 16 region sim, I am only currently using 6,000.

I want to add a few (depending on the cpu load) NPCs around the town and as shop-keeps, perhaps even scripting them to handle sales and basic conversations.

Some will be basic fodder, maybe a Jawa throwing up behind the cantina, a farmer working on a moisture vaporator, etc.

Do I go with the NPC or animesh? or a mix?

I am still pretty confused about the NPC stuff, animesh seems simpler to me, but I do not want to load down my sim.

thanks for any help you guys may have.
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Ilan Tochner
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Re: NPCs or Animesh?

Post by Ilan Tochner »

Hi Lunk,

It depends.on what you do but Animesh is often the better option, see: viewtopic.php?f=24&t=5437
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Re: NPCs or Animesh?

Post by Lunk Portal »

Anyone know of where I can get some meshes to mesh around with? (pun intended)
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Kim McCabe
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Re: NPCs or Animesh?

Post by Kim McCabe »

Hi Lunk, Animesh is the way to go. An NPC mimics people on your land so it can get laggy. Animesh once it's up and running, delete the script and make it phantom. I have tons on my lands and no problem. Check out sketchfab for some great free mesh, here's a link for some aliens...
https://sketchfab.com/search?features=d ... ype=models

make sure to tick the downloadable box, it will filter all free and mesh for sale. All of the free mesh has a Creative Commons license which You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
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