Vehicle Script
- Gusher Castaignede
- Posts: 275
- Joined: Tue Mar 17, 2015 10:03 pm
- Has thanked: 316 times
- Been thanked: 266 times
Vehicle Script
Am looking for a multi-use vehicle script that can be used on 2 and 4 wheeled ground vehicles like cars, segways, wheelchairs..... physics not needed, just basic smooth navigation on terrain or prim.... fullperm for builders......
-
Graham Mills
- Posts: 1314
- Joined: Sun Dec 23, 2012 2:26 pm
- Has thanked: 1134 times
- Been thanked: 1143 times
Re: Vehicle Script
I know very little about vehicles but curious about this. Presumably you would be using either llSetPos or llSetKeyFramedMotion, probably the former, combined with osGetTerrainHeight to monitor terrain and llCastRay to detect prims. I may be wrong but it sounds laggy. Something like Supercar Plus is no good to you?
https://github.com/cuga-rajal/supercar_plus
https://github.com/cuga-rajal/supercar_plus
- Gusher Castaignede
- Posts: 275
- Joined: Tue Mar 17, 2015 10:03 pm
- Has thanked: 316 times
- Been thanked: 266 times
Re: Vehicle Script
Hello Graham,
thanks alot for that resource link... it's a whole new
area for me trying for land vehicles and am surprised
to see there weren't any for land vehicles here...
Will be fun learning more about it... thanks again!
thanks alot for that resource link... it's a whole new
area for me trying for land vehicles and am surprised
to see there weren't any for land vehicles here...
Will be fun learning more about it... thanks again!
Graham Mills wrote: Mon Aug 07, 2023 3:49 pm I know very little about vehicles but curious about this. Presumably you would be using either llSetPos or llSetKeyFramedMotion, probably the former, combined with osGetTerrainHeight to monitor terrain and llCastRay to detect prims. I may be wrong but it sounds laggy. Something like Supercar Plus is no good to you?
https://github.com/cuga-rajal/supercar_plus

