Gusher Castaignede wrote: Mon Dec 11, 2023 12:21 pm
The developer for Crystal Frost viewer is one talented gal and said majority of
support is coming from opensimulator grid owners...
So this is a brand new project and not a continuation of Melanie Thielke's attempt to make a Unity based viewer?
Does she know about the OS dev team meetings on Tuesdays? I don't think I've seen her there.
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In any case it looks like a great initiative but I can see one problem right away. Opensim inherited a very dark color palette with limited dynamic range from Second Life. That's a flaw of course but content creators over the years have adapted to it and adjusted to make the most of the situation. The result is that textures made for SL/OS tend to be too bright for Unity so we get that "washed out" look you can see in the picture in the original post. I noticed the same when I visited Sinespace, made in Unity by content creators with lots of experience from opensim and SL but not much from Unity. (Not sure if it still is that way, I haven't been there for ages.)
It's a bit of a dilemma because ideally we do want the better dynamic range like Unity's of course but we also want backwards compatibility and it'll make so much of the existing content look bad. I don't know what is the best thing to do here but it's definitely something we need to be aware of.