Here's the current to-do list:
Hall of Merchants: At Stage 1.0, for speed, we needed to select images from the Kitely Market ourselves. Now we've a little more time, we can include the images/products the merchants themselves would choose/supply. So... if your Market Store is included in the Hall, please think about what you would like to have shown. Guidelines are:
- only G-rated images
- don't include images with sales pitches or a lot of text on them
Meeting area for Mentors group (and others): The intended area for meetings is in the coffee bar (i.e. not around the fountain, which was meant to be a chill-out spot for stressed-out avies after work). Min is looking at the seating in that area; feedback and testing welcome.
Seats in general: Dundridge has commented that more seats could be added, e.g. "seats (possibly cushions) around the water near the landing point, possibly toe-dipping". He asked that, if poseballs were used, they should be the auto-sit sort, not requiring a right-click.
Displays at landing point: These need to be moved to match the official Welcome Center. The textures used on them need to be improved, but in line with the current look-and-feel of the wider region.
Positioning of plants: Some plants are growing into the mesh bridges at the landing point -- their position needs tweaking. We can check for this more widely too.
Ambient sounds: Are there any quiet spots that could benefit from bird song or other soothing, ambient sounds? When Sierra added her water sounds to the Stage 1 build, it really helped to make the place start to "live".
Any other ideas/suggestions/questions? Over to you!






