YahooooOOOoo!! OpenSim 0.7.5 Released

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Ohn Lang
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YahooooOOOoo!! OpenSim 0.7.5 Released

Post by Ohn Lang »

I saw Ener Hax's blog post (http://iliveisl.com/opensim-0-7-5-is-out/) about 0.7.5 being released and then went and read the release notes (http://opensimulator.org/wiki/0.7.5_Release).

Lots of good stuff. Immediately noticed two things:

NPCs can now move within the entire area of a megaregion rather than being stuck in the 'root' 256x256m area.

osGetNumberOfAttachments() added to return the number of attachments given a list of attachment points.


Yay!!!
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Ilan Tochner
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Re: YahooooOOOoo!! OpenSim 0.7.5 Released

Post by Ilan Tochner »

Hi Ohn,

We plan to wait a few weeks before switching to OpenSim 0.7.5 in order to make sure that it doesn't contain any show stopper bugs. Once we're confident that it is stable enough for deployment we'll roll it out on Kitely.
Ohn Lang
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Re: YahooooOOOoo!! OpenSim 0.7.5 Released

Post by Ohn Lang »

Thanks Ilan :D

I'm just excited specifically because those two things were added in 0.7.5. I know that you guys do regular updates, which means that it won't be long before i can use them :)
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Constance Peregrine
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Re: YahooooOOOoo!! OpenSim 0.7.5 Released

Post by Constance Peregrine »

76 is also out in git but not generally available...as well, avination just contributed some nice new physics code which works with the new optional bullet physics

looking really really good-))
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Ener Hax
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Re: YahooooOOOoo!! OpenSim 0.7.5 Released

Post by Ener Hax »

Ohn is ever the awesome power user! =)
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