Backend and OpenSim Improvements

We’ve updated Kitely today. Most of the updates are on the backend, e.g. to improve stability and create some of the infrastructure that we’ll need in order to implement billing. We’ve also added some user requested features and made some improvements to OpenSim:

Faster script loading

We’ve added script caching. When a region starts, OpenSim normally compiles all of the scripts used in the region. If the region has many scripts then this can take a long time. To make this process faster, we now save the compiled scripts and reuse them whenever the region is started. This can produce significant improvements! For example, one script-heavy world (containing about 900 scripts, 500 of which are unique) takes 10:42 minutes to compile the scripts initially. But from then on, each time the world starts it takes only 2:46 minutes to load the scripts. It should be noted that the world becomes usable even before the scripts are all ready. These timings only indicate when all of the scripts become ready, but people can enter and start using the world even before the first one is compiled.

Exported OAR files include creator information

When we export a world, we now include additional creator information. Previously, only the Creator UUID was saved. Now we also save the creator’s name. So if you export your world, and someone else imports it, you will still be listed as the creator of the objects in the world and the asset permissions you set will be retained.

Direct URL for downloading Kitely Plugin

We’ve added a permanent URL that can be used to download the latest version of Kitely Plugin: https://www.kitely.com/file?type=plugin. Most users don’t need to use this URL, because the World Page automatically downloads the plugin. However, in some cases it’s useful to have a direct URL, so we made it available.