Monthly Archives: February 2013

Phantom Prims in Linksets and Other Improvements

We updated our system today with several features and bug fixes that make using Kitely easier. These improvements address the main OpenSim issues that were reported in our forums over the last few weeks.

Phantom Prims in Linksets

We now support a safe way to make prims phantom. But first, some background: content creators sometimes want to make a single prim phantom in a linkset. This is not directly supported by OpenSim (or Second Life), so people have come up with scripts that set the prim to phantom and make it remain phantom even if the linkset is taken into the inventory and then rezzed. These scripts are complicated and somewhat dangerous, because if they’re interrupted while running then the prim might lose some of its attributes.

Fortunately, now there’s a better way to make prims phantom: by setting the prim’s Physics Shape Type to “None”. Technically the prim isn’t phantom, but this has the same effect: it allows avatars to walk through the prim. You only need to set this attribute once, and no scripts are required. We recommend that anyone who is using “Phantom Child” scripts to make prims phantom remove those scripts and use this feature instead.

Physics Shape Type

By the way, below the Physics Shape Type dropdown you can see a few other physics settings: Gravity, Friction, etc. These settings aren’t currently used in OpenSim. They might be used in the future, when OpenSim switches from the ODE physics engine to BulletSim.

Failed to find Bodypart in Database

Sometimes when users log-in they get errors such as “Failed to find Bodypart in Database”. These errors are shown when there’s a problem with one of the user’s Wearables (clothes or body parts). We’ve investigated this problem and made some fixes that should reduce the frequency of these errors. One of the reasons that these problems can happen is switching between V1 viewers and V2/V3 viewers, because they use different methods to store Wearables, so making changes in one viewer may not be visible in the other viewer. We’ve improved the situation but it might still occur. Another reason this problem can happen is because of a peculiarity in the way some viewers (such as Firestorm) tell the server when the user has worn or taken off something. We will contact the Firestorm team to ask them to improve this behavior, but for now this cause for the problem remains.

If you encounter this problem then please let us know in the forums, because we can enable additional logging that will help diagnose why this happens. This logging is done per-world, so we would need to know which world you are using.

Telehubs Without Spawn Points

When creating a Telehub, users are supposed to also create at least one Spawn Point. However, this isn’t always done, and telehubs without spawn points prevent teleports into the world (if Allow Direct Teleport is disabled). Since the user’s intent is clear (where they want people to teleport), we now treat telehubs without spawn points as if they have one spawn point in the exact location of the telehub.

Preview of Kitely Market Categories

We are continuing to work on the upcoming Kitely Market, and we would like to get your feedback on our categories tree and attributes. We’ve discussed them with the Kitely Mentors Group over the past few weeks and now we feel that they’re ready for broader review. If you have any comments then please discuss them in the forum. (The forum works better for extended discussions than commenting in the blog).

Items in the Kitely Market are organized into categories. Categories are groups of similar items, e.g. Shoes or Bridges. At the same time, items can also have attributes that describe them: for example, their Color or Material. Typically users first choose the category they want, and then refine their search by selecting some attributes. As an example of how this works, take a look at the Best Buy TV shopping page. In this example the user already chose the category (TVs), and the left side of the screen contains attributes: Screen Size, TV Type, etc.

The use of attributes allows us to make the categories tree relatively simple. For example, we have only one category for Clothing, instead of having categories for Regular Clothes, Wedding Clothes, Goth Clothes, Christmas Clothes, etc. Users who want a specific type of clothing can click on the Clothing category, and then use attributes to specify the type of clothes they want.

When we chose our categories and attributes, an important consideration was what to leave out. For example, consider the Color attribute. It contains only the main colors: Black, Blue, Bronze, Brown, Gold, Grey, Green, Orange, Pink, Purple, Red, Silver, White, Yellow. Having a limited number of options makes searching easier, because users can see similar items together. As another example, consider the Theme attribute: Arabian, Asian, Fantasy, Historical, Modern, Sci-Fi, Steampunk, Western, Other. Although other themes could be added, our goal is to provide values that match about 80% of the themes that people use. We don’t want to provide 100% of the possible themes because then there would be too many options to choose from. Note that users can still use the regular search field to search for any word that appears in the product’s description, even if it doesn’t have an explicit attribute. Having said all that: if you think that another category or attribute is needed then please let us know, but keep in mind that there is value in limiting the possible options.

Some categories and attributes are Adult-only, and will only be shown to users with an Adult maturity level. These categories and attributes have a star (“*”) after their name and are marked in brown.

Attributes

This is the list of attributes we intend to use. Most attributes can be used only with specific categories, and the categories tree below shows which attributes apply to which categories.

All of the attributes are optional: merchants don’t have to specify values for the attributes. However, we recommend specifying attribute values when appropriate to make it easier to find items in the market.

  • Color: Black, Blue, Bronze, Brown, Gold, Grey, Green, Orange, Pink, Purple, Red, Silver, White, Yellow
  • Movement: Static, Flexible, Animated, Interactive
  • Department: Boys, Girls, Men, Women, Unisex
  • Avatar Type: Animal, Anime, Fantasy, Furry, Human, Machine, Object, Plant
  • Environment: Land, Sky, Space, Water
  • Breedable: Yes, No
  • Rideable: Yes, No
  • Gesture: Yes, No
  • Tattoo Style: Biker, Celtic, Erotic *, Funny, Gothic, Military, Tribal, Spiritual, Other
  • Hair Type: Facial, Long, Body *, Short
  • Hair Color: Black, Blonde, Blue, Brown, Grey, Green, Orange, Pink, Purple, Red, White
  • Skin Color: Light, Tan, Dark, Other
  • Clothing Style: BDSM *, Bridal, Business, Casual, Formal, Goth, Holiday, Maternity, Pirate, Uniform, Other
  • Clothing Material: Cotton, Fur, Jeans, Latex, Leather, Silk, Suede, Synthetic, Wool, Other
  • Building Material: Bone, Earth, Fabric, Feathers, Fire, Fur, Glass, Leather, Leaves, Liquid, Metal, Plastic, Scales, Stone, Wood, Other
  • World Size: 1 Region, 2×2 Regions, 3×3 Regions, 4×4 Regions
  • Sound Type: Ambient, Creature, Human, Machine, Nature, Object
  • Theme: Arabian, Asian, Fantasy, Historical, Modern, Sci-Fi, Steampunk, Western, Other
  • Art Theme: Abstract, Erotic *, Creatures, Landscape, People, Objects
  • Furniture Use: Bathroom, Bedroom, Dining Room, Erotic *, Kitchen, Living Room, Nursery, Office, Outdoor, Rec Room
  • Occasion: Birthday, Hanukkah, Christmas, Easter, Halloween, Independence Day (US), Kwanzaa, Mardi Gras, New Year’s Day, St Patrick’s Day, Thanksgiving, Valentine’s Day, Winterfest, Wedding

Categories

Our categories tree appears below. In each category, the first item indicates which attributes apply in that category. For example, items in the Clothing category support the following attributes: “[Color, Movement, Department, Clothing Style, Clothing Material, Theme, Occasion]“.

Attributes that appear in a category automatically apply to all of its subcategories as well. In addition, sometimes subcategories add attributes of their own. In that case, we use a “+” sign as a reminder that these attributes can be used in addition to the attributes in the parent category. For example, the Avatar Skins subcategory shows “[+ Skin Color]” in the first line. This means that the Avatar Skins category supports all the attributes of its parent category Avatar Appearance (“[Department, Avatar Type]“), and in addition it also supports the Skin Color attribute.

Avatar Appearance

  • [Department, Avatar Type]
  • Avatar Shapes
  • Avatar Skins
    • [+ Skin Color]
  • Cosmetic Enhancements
    • [+ Color]
    • Ears and Tails
    • Feet and Hooves
    • Genitalia *
    • Horns and Antlers
    • Face and Body Make-Up
    • Nail Polish
    • Wings
  • Eyes
    • [+ Color]
  • Hair
    • [+ Hair Color, Hair Type]
    • Hair Textures
  • Tattoos
    • [+ Color, Tattoo Style]
  • Avatar Component Bundles
    • [+ Color]
  • Complete Avatars

Avatar Accessories

  • [Color, Movement, Department, Theme, Occasion]
  • Armors and Shields
  • BDSM Accessories *
    • BDSM Collars *
    • BDSM Cuffs, Leashes and Restraints *
    • BDSM Whips, Crops and Paddles *
  • Belts
  • Canes, Staves and Wands
  • Furry Accessories
  • Glasses
  • Hair Accessories
  • HUD Attachments
  • Handbags, Backpacks and Briefcases
  • Hats, Gloves, and Scarves
  • Jewelry and Watches
    • Anklets and Leg Jewelry
    • Belly Jewelry
    • Bracelets
    • Brooches
    • Crowns & Tiaras
    • Earrings
    • Jewelry Sets
    • Necklaces
    • Nose Rings and Piercing Jewelry
    • Rings
    • Watches
  • Masks
  • Neckties
  • Other Avatar Accessories

Avatar Animations

  • [Occasion, Gesture]
  • Animation Bundles
  • Animation Overrides
  • Combat Animations
  • Couples Animations
  • Dancing Animations
  • Emotive Animations
  • Erotic Animations *
  • Posing Animations
  • Sitting and Lying Animations
  • Walking and Running Animations
  • Other Avatar Animations

Clothing

  • [Color, Movement, Department, Clothing Style, Clothing Material, Theme, Occasion]
  • Clothing Textures
  • Clothing Bundles
  • Dresses
  • Footwear
    • Boots
    • Shoes
    • High Heels
    • Sandals and Flip-Flops
    • Slippers
    • Sneakers
    • Socks and Stockings
    • Other Footwear
  • Jackets and Coats
  • Outfits
    • Pants Outfits
    • Shorts Outfits
    • Skirt Outfits
  • Pajamas and Underwear
    • Lingerie *
    • Lounge and Sleepwear
    • Underwear
  • Pants
    • Capris
    • Long
    • Shorts
  • Shirts
    • Blouses
    • Corsets
    • Halters
    • Long Sleeved
    • Short Sleeved
    • Sweaters
    • T-Shirts
    • Tanks and Camis
    • Tube Tops
  • Sportswear
  • Swimwear
  • Skirts
  • Vests

Creatures

  • [Color, Movement, Environment, Breedable, Rideable]
  • Amphibians
  • Humans and Humanoids
    • Babies
  • Birds
  • Fantasy Creatures
  • Insects
  • Machines
  • Marine Animals
  • Mammals
  • Reptiles
  • Other Creatures

Creature Items

  • [Color, Movement, Building Material, Theme, Occasion]
  • Accessories and Toys
  • Food and Energy Supplies
  • Furniture
  • Houses and Habitats
  • Other Creature Items

Structures

  • [Color, Movement, Building Material, Theme]
  • Agricultural Buildings
  • Commercial Buildings
  • Educational Buildings
  • Entertainment Buildings
  • Government Buildings
  • Industrial Buildings
  • Landscaping Structures
  • Military Buildings
  • Parking and Storage
  • Religious Buildings
  • Residential Buildings
  • Transit Stations
  • Other Structures

Furniture

  • [Color, Movement, Building Material, Theme, Furniture Use]
  • Beds and Hammocks
  • Bookcases and Shelves
  • Chairs and Sofas
  • Chests and Cabinets
  • Tables

Interior Design

  • [Color, Movement, Building Material, Theme, Occasion]
  • Appliances
  • Decor
    • Aquariums
    • Books and Periodicals
    • Clocks
    • Decorations
    • Dressing Screens
    • Cut Flowers and Potted Plants
    • Miniature Display Vehicles
      • Boats
      • Cars
      • Motorcycles
      • Planes
      • Trains
    • Mirrors
    • Pottery and Ceramics
  • Electronics
    • Audio Systems
    • Computer Equipment
    • Televisions
  • Entertainment
  • Fireplaces
  • Industrial Equipment
  • Lab Equipment
  • Lighting
    • Candles
    • Chandeliers
    • Lamps and Lanterns
    • Outdoor Lighting
    • Torches
  • Office Equipment
  • Rugs and Carpets
  • Showers, Tubs, Pools and Saunas
  • Window Treatments

Art

  • [Color, Movement, Theme, Art Theme, Occasion]
  • Drawings and Paintings
  • Glass Art
  • Graphics
  • Greeting Cards
  • Photos
  • Picture Frames and Easels
    • [+ Building Material]
  • Posters
  • Sculptures and Statues
    • [+ Building Material]
  • Tapestries
  • Wall Art and Murals

Building Components

  • Bridges and Walkways
    • [Color, Movement, Building Material, Theme]
  • Building Aids
  • Doors
    • [Color, Movement, Building Material, Theme]
  • Fences and Railings
    • [Color, Movement, Building Material, Theme]
  • Kits and Templates
    • [Color, Movement, Building Material, Theme, Occasion]
    • Architectural
    • Avatar Accessories
    • Avatar Apparel
    • Creatures
    • Food and Drink
    • Furniture
    • Hair
    • Landscaping
    • Plants and Trees
    • Shoes
    • Shop Decoration
    • Vehicles
    • Other Kits and Templates
  • Signs
    • [Color, Movement, Building Material, Theme, Occasion]
  • Stairs and Elevators
    • [Color, Movement, Building Material, Theme]
  • Textures
    • [Color, Movement, Building Material, Occasion]
    • Animated Textures
    • Clothing Textures
    • Exterior Wall Textures
    • Fantasy Textures
    • Floor Textures
    • Ground Textures
    • Industrial and Urban Textures
    • Interior Wall Textures
    • Plant and Garden Textures
    • Stone Textures
    • Windows and Glass Textures
    • Other Textures
  • Windows
    • [Color, Movement, Building Material, Theme]
  • Other Building Components
    • [Color, Movement, Building Material, Theme, Occasion]

Recreation and Entertainment

  • Adult Entertainment *
  • Bars and Clubs
    • [Color, Movement, Building Material, Theme]
    • DJ Booths
    • Dance Floors
    • Tip Jars
    • Other Bars and Clubs Equipment
  • Contraband *
    • [Movement]
  • Event and Traffic Tools
  • Food and Drink
    • [Color, Movement, Theme, Occasion]
  • Games
    • [Occasion]
  • Musical Instruments
    • [Color, Movement, Theme, Occasion]
  • Sporting Goods
    • [Color, Movement, Theme]
    • Bicycle Equipment
    • Camping Equipment
    • Fishing Equipment
  • Theme and Amusement Parks
    • [Movement, Building Material, Theme]
  • Toys and Video Game Memorabilia
    • [Color, Movement, Building Material, Theme, Occasion]
  • Other Fun Stuff
    • [Color, Movement, Building Material, Theme, Occasion]

Landscaping and Plants

  • Caves, Grottos and Waterfalls
  • Flowers and Plants
    • [Color, Movement]
  • Trees and Shrubs
    • [Color, Movement]
  • Underwater Landscaping
  • Vegetable Gardens

Vehicles

  • [Color, Movement, Building Material, Theme]
  • Aircraft
    • Airplanes
    • Airships and Balloons
    • Helicopters
    • Hovercraft
  • Ground Vehicles
    • Cars and Trucks
    • Heavy Machinery
    • Non-Motorized Vehicles
    • Military Ground Vehicles
    • Motorbikes
    • Other Ground Vehicles
  • Multi-Use Vehicles
  • Water Vehicles
    • Boats
      • Motor Boats
      • Row Boats
      • Sail Boats
    • Waterbikes
    • Submarines
  • Space Vehicles
    • Rockets
    • Space Ships

Sound Effects

  • [Theme, Sound Type, Occasion]

Gadgets

  • Chat Enhancements
  • Information Management
  • Multi-Use Gadgets
  • NPC Scripts
  • Particle Effects
  • Pose Stands
  • Security
  • Teleporters
  • Other Gadgets

Weapons

  • [Color, Movement, Building Material, Theme]
  • Explosives
  • Ranged Weapons
    • Bows
    • Cannons
    • Crossbows
    • Handguns
    • Rifles
    • Other Ranged Weapons
  • Melee Weapons
    • Axes
    • Claws
    • Knives and Daggers
    • Pole Arms
    • Swords
    • Other Melee Weapons
  • Other Weapons

Scripts

  • Avatar Augmentation Scripts
  • Building Helpers
  • Business Scripts
  • Communication Scripts
  • Event Helpers
  • Recreation and Entertainment Scripts
    • [Occasion]
  • Scripting Tutorials
  • Vehicle Scripts
  • Weapon Scripts
  • Other Scripts

Business Tools

  • Affiliate Programs
  • Advertising Systems
  • Gift Cards and Vouchers
  • Guides and Tutorials
  • Rental Systems
  • Retail Displays
  • Vendor Machines

Worlds

(Note: this category will not be available when the market first opens. It will be added later.)

  • [Color, Environment, World Size]
  • Empty Terraformed Worlds
  • Complete Worlds
    • [+ Theme]

We Need Your Feedback

What do you think about these categories and attributes? Please let us know in this thread in our forums.

Categories were updated on 12 Feb 2013Learn More

Categories were updated on 26 Feb 2013Learn More